Saturday 26 February 2011

Poster Presentation Critique

We had to design a poster stating the research we had completed so far for the project. I thought for some reason this had to be quite wordy to be able to get my point through as to what it was I had been researching so this is what I came up with:

It became apparent that this was way too busy and didn't really show the qualities of a 'good poster'. So the day before our critique, I literally started the poster from scratch and used the old poster for reference as to what I would say during the presentation.

So, here's a poster that I did for the presentation which seemed more fitting for the theme I was going for, still include some of the research material I had gathered but more in a visual way rather than text text text:



Feedback for my presentation:
1) Need to test designs on children- more interaction with target audience.
2) Well thought out project, well-rounded. Just need to test things out.

Sunday 13 February 2011

Researching Target Audience

So begins the research of my target audience for this project. I never thought I'd be researching about children and parents; I must say it was little bit weird at first but then I realised that everything was applicable and useful if I wanted to make a product to best suit the toddlers I'll be teaching the alphabet to.

After much research over the internet about the type of children I would have to deal with I knew that I had to actually start getting in contact with teachers and interact with children. So I had an interview with a teacher about how she teaches the children the alphabet etc. When I get to the stage of designing the cards I will then go to schools and ask the children their opinion as to which design is the most appealing.

Website Research:

Children Behaviour

Mothercare Toys

Mothercare Advice

Jolly Learning

Parents Advice

Tuesday 8 February 2011

Learning Agreement (Ideas)

1) Promotional items using character design:
- notebooks, t-shirts etc. (The Pop Shop, Haze).
2) Vinyl Alphabet Characters appealing to children as well as adults:
- 26 collectables characters--> playing/learning cards with characters instead of 3D vinyl toys for children- these made as key-rings collectables for adults as well.
- limited edition punctuation marks.
- educational purpose?
- for children and adults--> like lego so can attach and detach letters to each other (magnets?)
- Key-rings of letter for people's first letter of names.
3) Animal hat designs:
- personalised and can customise.
- attach and detach parts.
- sew parts yourself.

Overall I didn't feel writing the learning agreement was a difficult task, it was just the thought of it that was off-putting. I was afraid that if I wasn't broad enough I wouldn't leave enough space for myself in the future if I wanted to alter any parts of my project. I didn't want to be vague but instead have a clear idea of the direction I was going in, although I had to be careful with the content I included so I could go back any time I wanted.

I was pretty set with designing alphabet characters on learning cards for children and then turning them into collectable vinyl toys for adults. Something that would bring back childhood memories when the child was older, a class toy. Like Lego which has now become a collectables.

Although after talk to one of my tutors about the idea, they reckoned I had set myself too big of a task to complete in just 12 weeks. I had suspicions that this was the case before my tutorial and decided it was time to put behind my obsession of creating collectable toys. Maybe just use that as research material for when I'm looking at character design.


Synopsis of Study

For my professional project I will be looking to design a set of learning cards for children to help them learn the alphabet. I will be looking to brand the product, package it as well as research how it would be displayed in a shop.

Initial research will include looking at how children absorb the surroundings around them, how they best take things in and how to maintain their interest and attention when teaching them. Visiting nurseries and primary schools or simply asking the teachers and looking at phonetics alphabets may be a good starting point for this area of the project. For the design of the learning cards I will need to research into the toys and learning materials that are suitable for young children, visually as well as physically (health and safety wise). I will visit shops like Mothercare and the Early Learning Centre to get a feel for the colours and typefaces used on their products. Other toyshops like The Entertainer will be visited to see the range of toys, the cartoon characters used to motivate the children to learn and what works well for different ages. From this I will t­hen look at learning cards that are already available for children and find out which style of cards are most successful and get the most customers.

The cards will either have a specific character to help and guide the children through the learning process or each letter in the alphabet will be a cartoon character designed to fit a graphic system. In order to do this I will need to look at character design from different cultures and decide which style would appeal to my target audience. I hope to dedicate some of my time to research Japanese character design because it has been an interest of mine since I was little but I have never had the chance look into it during previous projects. In addition a lot of Japanese characters appeal to both children and adults, so this would be a perfect opportunity to research why this is.

Looking at successful vinyl toys will further my character design research, these may include Munny, King Ken and Smorkin’ Labbits etc. I will then look to find out more about packaging to aid me with packaging my learning cards. In order to do this I will need to visit a number of toyshops and take a note of the materials and style of packaging found as well as photograph their shop displays.

After having a firm idea of what my designs will look like, I will show my work to my specified target audience and receive feedback in which I will use to further my developments.

The reasons behind doing this project is because I believe it is important that parents have an understanding as to what toys are appropriate and should be introduced to their children. It is also necessary for them to have an interest in the toys themselves so they would want to buy it and spend quality time with their children. I need to research the relationship between parent and child when interacting with learning materials and find out what of a product attracts a parent to buy it for their child and what’s appropriate in terms of the packaging and information provided on the packaging.

Sunday 6 February 2011

Munny and Smorkin Labbit

These are so cool! Munnyworld are soft, super smooth vinyl figures that each have a blank canvas all ready for scribbling, piercing, posing, dressing up, sculpting into forms straight from your imagination. Some amazing examples can be found here and here.

Smorkin Labbits on the other hand is a collectables for all ages. It was created by Frank Kozik and produced by Kidrobot. It has been created in many sizes and guises, with several popular mini series as well as larger figures. Special editions include a rabbit made of metal. Kidrobot created many other vinyl figures to promote the nation from stopping smoking. Success occurred because of the product's quirkiness, originality and collectables idea.

Saturday 5 February 2011

Learning Agreement Presentation

Notes for Presentation:
1) I am doing a branding/packaging project (and selling it, i.e. advertising).
2) Going to create a design product which makes a daily problem easier/encourage people to do something (they don't normally want to do). Much like the magnetic cup idea of some kind of kitchenware product to make cooking easier (like chopping board by Joseph Joseph that folds slightly to make it easier to tip chopped up vegetables into saucepan)
3) Something to simply inspire through creativity.
4) Something you might find in Magma.
5) Maybe have a collection and incorporate a graphic system.
6) Need to find a reason to create this product.
7) Think of an old product that hasn't been seen in a long time- bring back and rebrand. Maybe an old toy?

Ok, so maybe I wasn't 100% prepared for this presentation. I had no idea how far we had to have gotten with our project and what exactly it was we had to present. The presentation style was very varied within the class, some people showed images that would inspire them in their project, some had already pin-pointed what their final piece would look like(which I'm sure is mental seeing as we've only had this brief for a week) and some just spoke out to the class without any projected supporting material.

I was one of those people, I just stood there and made my point without any supporting imagery; which at the time I regretted because at least if I had a pdf projected onto the wall the class would be busy staring at that rather than glaring me down throughout my whole presentation. Oh well, positive pressure is good I guess (I want to think I'm good with public speaking but sometimes I stutter a little, part of the charm maybe? Well let's hope that's how it comes across).

Overall I didn't feel like the tutors liked my idea, well part of it was alright but I think it was down to me not preparing properly for the presentation, I don't think they completely got what I was on about. The main point though was that I wouldn't be able come up with an idea, brand it as well as package it. Thanks for the confidence in me guys...but seriously, I wouldn't have been able to do all that. So yes, back to the drawing board.

Tuesday 1 February 2011

Packaging Research

At this point I had decided that I wanted to brand and package an innovative product I would come up with to sell in a shop like Magma. So begins my research on packaging as a starting point. While many people consider packaging to be a byword for 'waste', it's value is actually beyond money and materials.

We don't know it but sometimes it is the packaging that encourages us to by the product, that little push that helps us decide. For example, the other day I was looking for a nice white wine to go with my curry dish. Note: I am the worst person at picking wines, I have very little knowledge within this field and don't think I will ever be able to distinguish all the variety of flavours in different wines, that's just not how my tongue works. If it tastes good it tastes good and it goes in my good book. Anyway, back to my story; so I was in Sainsbury's and was utterly confused on which wine to pick. One bottle stood out amongst the rest, not only because of the name Black Tower(which is just plain cool and reminds me of dragons, yes I'm a bit of a nerd) but more so because of the packaging. It was original and clean-cut, I just couldn't say no. You'll see what I mean if you follow this link

Of course, packaging wise, practically it has to look good, but also it needs to protect the contents, stack neatly in multiples and on standard pallets, and not fall off the shelves at point of sale. Packaging that is innovative is only innovative because people have either:
a) genuinely never seen it before.
b) or come across something that is strangely familiar but which has not been seen for a long time.

Packaging has to be:
1) Recognisable- memorable because of maybe the innovative design.
2) Informative- user should know how to open it without instructions.
3) Immediate- inform the user what the product is straight away.
4) Textural- budget permitted, this can be used to raise your packaging higher than competitors.
5) Functional- should have all the features required by a piece of basic packaging.
6) Dependable- especially important in food packaging, user should have confidence in it.